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Amiga Format AFCD24 (Feb 1998, Issue 108).iso
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1998-01-12
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112 lines
Short: In progress version of a Beast-like game
Uploader: morb@nef.surle.net (Antoine Chavasse)
Author: CdBS Software
Type: dev/src
Version: 0.4 (04.01.98)
Requires: AGA, OS3.0+
Replaces: dev/src/CdBS_KQSrc*
Kaliosis Quantrum pre pre (pre) beta release 0.4
1. BLABLA
We, at CdBS Software, decided to spread all of our projects,
including sources, as is. They are entirely WYW-Ware (Whatever You
Want-Ware). So you can use them in any way, including helping us to
complete them. But we would like to be informed of everything you
could possibly do using some part(s) or the whole of these sources.
This archive contains the whole current version of Kaliosis
Quantrum. We will update it as often as possible. Please e-mail
your bugs reports, ideas, etc. at morb@nef.surle.net or
toxn@toxiczone.surle.net.
Kaliosis Quantrum doesn't intend to simply copy Shadow of the
Beast, neither is it a fourth episod of it. The story takes place
in the universe of Living Star, created by Sylve, not described
here. We intend to prove with this game that we can push the Miga
beyond its limits whithout the use of a revolutionnary 3D engine
based on the latest c2ps found on aminet. (If you want to do that,
please go and check our c2p used in WCPatch, which can be found in
game/patch).
2. NEW THIS RELEASE (0.4)
o Implementation of the object oriented handling routines
o Partial rewrite of the gui system to use the new OO implementation
o Added knobs to balance objects in groups
o Many more information in the README
This is preliminary work needed to implement the RPL programming
language that will be used to program the monsters, puzzles etc.
3. PLANS
Here are some features we think to implement for the developpement
tool and the COUIN engine :
o Precompiled RPL programming language with complete OO support
o Integrated editor
o RPL shell (much like HP48 calculators environement)
o The ability to use assembly written object classes as well as RPL
classes transparently
o The ability to program and customize the developpement tools with
the RPL
4. WHEN IT WILL BE COMPLETE, IT WILL BE NICE
What Kaliosis Quantrum will feature when completed :
o 3 overlapping layers of parallax scrolling (which are already
here)
o Texture mapped floor
o Many colors on screen (I'll count them one day)
o Nice anims between the various planets
o Three different heros with different features and start locations
o Various characters to meet and talk with
o Various puzzles to solve
o A complex scenario involving reflection as well as action
o Etc.
5. ON OUR AMIGAS, IT WORKS
Currently, we tested it on :
o A1200/Mongoose 030/50 16 meg fast ram (MORB's one)
o A1200 4 meg fast ram (Tox'N's one)
o A1200/Appollo 060/50 32 meg fast ram (Sylve's one)
o A1200/Blizzard 040erc/40 16 meg fast ram (Troll's one)
o A4000/Cyberstorm PPC604e 060/50 64 meg fast ram PicassoIV many
other things I don't remember many screens plugged on it and a
grunty FlyX not far from it (The one at JANAL)
6. WHO DIDN'T WHAT
Project manager : Toxico Nimbus
Scenario & Design : Sylve & Tox'N
Graphics : Sylve
COUIN engine Code & Design : MORB
Additionnal code (ground mapper precalculation) : Troll
Scenaric Code & Map Design : Tox'N
For the greetings, please check the About requester in
KaliosisQuantrum...
7. THREE PLUS THREE PLUS ONE
8. NO TOPIC
9. AN EMPTY NOTHING
10. AS FOR 7, BUT PLUS 3